FACIAL EXPRESSION for CG ARTISTS
Photo by permission of Craftsy.com
Loved your book. I used it all the time while designing the many animator GUIs for character rigs used at ILM, Sony Imageworks, Rainmaker and Nerd Corps.
Ron Bublitz, Character Pipeline TD
For my purposes, as a 3d animator trying to create performance via manipulating facial and body rigs in Maya, your book has been perhaps the single most useful resource at my disposal.
Daniel Loeb, Freelance
No one person is considered more qualified to speak on the subject of facial expression for artists than Gary Faigin, author of the classic reference work, "The Artists Complete Guide to Facial Expression," considered the primary source of information on the language of the face, used by artists, art students, and CG professionals in this country and abroad.
Since the publication of his seminal book in 1990, Faigin has continued to research facial expression as a collaborating member of a multi-year research team under the auspices of the Animation Research Labs (ARL) in the Paul G Allen School of Computer Science & Engineering at the University of Washington in Seattle.
Based on this new research, as well as his experiences in the animation lab, Faigin offers a unique and intensive series of lecture/demonstrations specifically designed for students and professionals in the animation, modeling, and the gaming industry. Your firm or school may wish to consider one of the following educational opportunities:
1- Day Program – Demonstrations 1 + 2
2-Day Program – Art of Facial Expression lecture plus Demonstrations 1, 2 + 3
3-Day Program – Above, plus coaching staff or student artists
5-Day Program – Week-long Facial Expression Workshop
5-Week Program - 10-session class on creating facial expressions in Maya
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